This newly-added item pool only activates during Mayhem mode and scales like most other Mayhem-scaled pools in this mod.Īdded Muldock the Anointed's item pool to Turnkey Tim as a separate drop in order to deal with not being able to directly adjust Muldock's pool. Reduced Warty's mayhem scaled drops by half to account for his clone also being able to drop Warty's dedicated loot.Īdded Rachel the Anointed's item pool to Crushjaw as a separate drop in order to deal with not being able to directly adjust Rachel's pool. Borderlands 3 ultraball mods#Made Trial bosses drop dedicated Class Mods for the player's current class more often (if they drop class mods for more than one class from their dedicated loot pool.) Made it more likely for TK's Wave and the Tidal Wave to spawn with higher projectile counts. (Note for modders the Agonizer 1500 change modified the unused CoV white rarity gun pool for manufacturer rewards in order to produce a pool that only drops the Agonizer 1500 and nothing else.) The Crader MP-5 has been moved from the now-30%-chance-to-drop Damned/Loaded Dice/Crader's EM-P5/Backburner item pool to the Dictator/White Elephant item pool to further help reduce item pool bloat. The Agonizer 1500 has been moved to a new item pool separate from the Agonizer 9000's regular dedicated item pools with a 50% chance to drop. Reduced the total health of the Seer by roughly 60%.įixed From Rest's skill description not displaying the fire rate bonus.Īdjusted Catharsis' description to no longer mention Action Skill cooldown since the cooldown was removed.Īdjusted the Agonizer 9000's item drops. Reduced the total health of Evil Brick, Evil Mordecai, Evil Lilith, Spongeboss, Locomobius, and Dr. Reduced the damage of the D.N.A's damage-over-time by 40%. Increased the damage of the Creeping Death by 12.5%, the magazine size by 2, and the fire rate by 40%. Reduced the total health of Captain Haunt by 50%, and his phylacteries by 80%. Reduced the total health of Hemovorous' final form and Vermivorous by roughly 40%. It increases by 65% per Mayhem level now. Re-added Mayhem scaling to vehicle damage. Enhance using the skill description for Cool Hand instead.įixed a typo preventing the Burn Both Ends skill description from being changed to match the actual effects.Īdded Mayhem-scaled drops to Buttmunch after remembering it existed.įixed the double barrel on the Shredifier not calculating damage appropiately (thanks to Lonemasterino for noticing this), changed the way the extra ammo cost is calculated on the Shredifier's double barrel to compensate for the loss in damage (an x2 Super Shredifier in double barrel mode will now only consume three ammo per shot). Removed a duplicate line for Buttmunch's mayhem drops.Īdded Mincemeat's dedicated drops to Buttmunch/Trufflemunch as mayhem-scaled drops due to being unable to apply it to Mincemeat directly.įixed Boom. Marginally increased the damage of Boomsday.įixed some incorrectly colored text in the description for Fast Hand(s).Ĭhanged "multiplied by" for mayhem-damage scalars in Armored Infantry, Violent Momentum, Persistence Hunter, and Fast Hand(s) to "increased by" for clarity.įixed the Super Soldier still granting immunity.Ĭhanged the Stop-Gap damage resistance to damage reduction. Open to suggestions on future changes for vehicles.įixed Loco Chantelle not actually dropping Ember's Purge. Player-controlled vehicles were taking too little damage relative to health. Re-implemented the increased damage taken for player-controlled vehicles in Mayhem Mode. It may something like "Accuracy increased by 200%" but that doesn't mean it'll have an Accuracy of 200%+. The numbers listed going from here down may not be 100% accurate in some cases. Just reroll your Mayhem modifiers if you go back to normal play if it's needed.) Borderlands 3 ultraball mod#(This mod works just fine with regular save files. If you want to always have the latest version of Balands active, in the Hotfix manager "add URL" one of these links, or for the normal-sized hud version (No%20Smaller%20HUD).bl3hotfix ) Borderlands 3 ultraball Patch#(Includes the Unofficial Community Patch's changes (other than Map Defogger), so you do not need to run the Unofficial Community Patch at the same time as this mod.
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